Copy the planet table off the game's main page — the whole thing,
including the Name / Class / Pop header —
and paste it here. Each planet becomes a colony with its class, loyalty,
population and land capacity filled in. The game doesn't show how your
land splits across the five building types, so those land at zero —
Put all land on below fills every colony with one income in a click.
Clusters import at their class's normal planet count (Tainted C.2 = 4,
Infected C3 = 125, …) — the listing doesn't say. Gordo'd colonies
won't be right automatically, since their planet count changes over time:
fix those by hand with Edit after importing.