Exploration
How many scouts to find your next planet. Every turn you spend exploring adds your whole fleet's scanner, and the planet drops the moment the total clears the bar — which climbs 20% per planet you already own. Nothing carries over between finds, so each one starts from zero. Scouts aren't consumed, though, so you buy the fleet once and it keeps exploring.
Build
52 Viator II
26,000 scanner · 1,300 PR
Turns
2
1 build · 1 explore
Bar to clear
25,799
for planet 11
Scouts vs turns — Viator II
Fewer turns exploring costs more hulls| Explore turns | Scanner needed | Viator II | Build turns | Total turns | PR added |
|---|---|---|---|---|---|
| 1 | 26,000 | 52 | 1 | 2 | 1,300 |
| 2 | 13,000 | 26 | 1 | 3 | 650 |
| 5 | 5,500 | 11 | 1 | 6 | 275 |
| 9 | 3,000 | 6 | 1 | 10 | 150 |
| 18 | 1,500 | 3 | 1 | 19 | 75 |
| 26 | 1,000 | 2 | 1 | 27 | 50 |
| 52 | 500 | 1 | 1 | 53 | 25 |
Highlighted row is the fewest turns overall. Buying past it just moves turns from the explore column into the build column.
Scouts
Terran · ranked by total turns| Ship | Scanner | Built / turn | Scanner / build turn | Units | Turns | PR | |
|---|---|---|---|---|---|---|---|
| Viator II | 500 | 160 | 80,000 | 52 | 2 | 1,300 | |
| Viator | 9 | 80 | 720 | 478 | 12 | 478 | Use |
Next planets
Holding 26,000 scanner| Planet | Bar | Explore turns |
|---|---|---|
| 11 | 25,799 | 1 |
| 12 | 30,959 | 2 |
| 13 | 37,150 | 2 |
| 14 | 44,581 | 2 |
| 15 | 53,497 | 3 |
| 16 | 64,196 | 3 |
13 explore turns to take all 6 — each find starts from zero, so nothing carries between them. Stops at 16 colonies, where Terran can no longer explore.